Hostile Environments



















































17 games in development. Every change logged, every update written up.
Latest update, Oct 19, 2026MITTENS THE KITTENS: One loop for every boss, cleaner cat poses, and a fresh look at every stagePlay in your browser
PlaytestAFTERSHOCK
Run-and-gun action for one to four players on one screen
VOID STRIKE
Small ship. Bigger fights.
PlaytestLead gameKURO KISHI
A side-scrolling shooter with three ships and eight stages
PlaytestOVERWHELM II
3D dark-fantasy horde action where your blade decides the cut
ATOMIC ACRES
Two-player run-and-gun: shoot the beams, escort the neighbors
PlaytestECHO RIDGE
A modern town stuck in a loop, and something there remembers you
MPOWER RACING
A browser racing game built around M-series performance cars and real circuits
PlaytestDEEP ROOTS
A side-scrolling action platformer in a root-choked underworld
PlaytestALIVE
Watch a hundred people settle a world no one has walked on
PlaytestOVERWHELM
Isometric pixel-art wave shooter where the horde never stops coming
ROBOT DESTROY
Hand-painted destruction action in a city built to be torn apart
PlaytestBUSTING BALLS!
Mobile brick breaker built around trajectories and odd formations
Daily studio progress
One post a day on every game that moved.
Studio progress, October 22
Reign of Valtherin gained 39 new chests, signature boss drops, cleaner combat effects and floor warnings for boss hazards.
Main focus: REIGN OF VALTHERIN
Studio progress, October 19
Mittens the Kittens rebuilt all nine boss fights around one loop, AFTERSHOCK took its short name, and Reign of Valtherin gave every spell its own look.
Main focus: MITTENS THE KITTENS, AFTERSHOCK, REIGN OF VALTHERIN
Latest from each game
One loop for every boss, cleaner cat poses, and a fresh look at every stage
All nine boss fights now run on one rule you can learn in seconds: four hairballs, a dizzy dog, a stomp on the head, three times. The day also brought two couch co-op fixes, tidier cat animation and a second full review of every stage's backgrounds.
Spells that look like their element, and one line that gave every effect its colour back
Every spell now draws its colours and matter from its element and is cast from a magic circle that shows its power. Projectiles face their flight, enemies react to each blow, and a one-line shader fix ended a bug that had turned every glowing effect flat white.
The game is called AFTERSHOCK
The world map header and the credits now use the game's one name, AFTERSHOCK. The window title and the save location keep the old longer name on purpose, because changing them would move where existing saves live.
Logged, watched by an AI pilot, and a boss for every silhouette
Void Strike is public as a web build. Its first full day of testing added play logging, a silent AI pilot that runs the whole campaign at 20x speed, and fixes for two bugs that only hours of play exposed.
First real play, tougher bosses, and a stall we are still chasing
The packaged Unreal game was played by a person for the first time, and bosses got a quarter more hit points. The same play log exposed a long stall in stage 2 whose cause is not yet known.
Silence that is proven in the log
The headless Watch AI is now provably silent after an early version flooded the audio engine with 24,000 errors. The Watch AI also played a 45 minute run on the second route with no stalls.
In development
Newest activity first.
Lead gameMITTENS THE KITTENS
Couch co-op pixel platformer for two cats with nine lives each
Lead gameREIGN OF VALTHERIN
A pixel-art action RPG about a village in revolt against its rulers

DEEP DESCENT
Scavenge a failing underwater station and get back up in time

THE SERPENT LIES STILL
A one-boss souls-like action RPG for PC, built in Unreal Engine 5

MALCONVERGENCE
Dual-wield eight weapons and fuse them into 28 reactions
How far along is everything?
Every game ranked by its scorecard. The scores are our own assessment, made from each game’s development log.
How we work
A devlog for every game
Every game keeps a timestamped log of its changes. After each batch of work we write up what changed and what we learned, and that write-up is the update you read here.
Read the devlogBuilds you can open
When a build is ready to try, it plays in your browser from the game's page. The rest show their screenshots and their updates as they happen.
See what is playableGames with fingerprints
Authored worlds, a recognizable look and mechanics that hold up. We would rather ship something with a point of view than a copy of something else.
About the studio