INDEPENDENT GAME DEVELOPMENT

STRANGE WORLDS.
BUILT IN PUBLIC.

Six active projects. Public development. Playable builds. A permanent record of the work changing over time.

CURRENT PROJECTS

The work.

Each game gets one complete project page rather than a maze of subpages. Media, builds, roadmap, player information and development history all stay together.

ACTIVE DEVELOPMENTBUILD 3.0.0
RUN-AND-GUN / ACTION

STARFALL: AFTERSHOCK

Relentless retro-future combat, layered environments, escalating encounters, and arcade momentum.

ACTIVE DEVELOPMENT
CYBERNETIC NINJA ACTION

OMEGA RAIN

A cybernetic ninja saga in permanent rain. A browser build you can play now, and a Unity 6 HDRP build coming up behind it.

PRE-PRODUCTIONBUILD 0.1.0
DESTRUCTION ACTION

ROBOT DESTROY

Hand-painted mechanical destruction in a city made to be torn apart.

CONCEPT / SYSTEMSBUILD 0.0.6
MODERN SUPERNATURAL MYSTERY

ECHO RIDGE

A modern town trapped in recurrence, where every road leads back to something that remembers you.

ACTIVE DEVELOPMENTBUILD 0.8.0
MOBILE BRICK BREAKER

BUSTING BALLS!

Massive mobile brick-breaking progression built around satisfying trajectories and strange formations.

EARLY DEVELOPMENTBUILD 0.1.0
PROJECT IN DEVELOPMENT

OVERWHELM

A Hostile Environments project currently being developed. Full project details will expand as the build is ready to show.

EARLY DEVELOPMENTBUILD 0.1.0
PROJECT IN DEVELOPMENT

DEEP ROOTS

A Hostile Environments project currently being developed. Full project details will expand as the build is ready to show.

ACTIVE DEVELOPMENT
COUCH CO-OP PLATFORMER

MITTENS THE KITTENS

Two cats, nine lives each, and a pixel world built for the sofa. Precise platforming with a second player who actually matters.

LATEST DEVELOPMENT

What changed.

Full archive
OVERWHELMProject page addedDEEP ROOTSProject page addedSTARFALL AFTERSHOCKLevel 2 production beginsECHO RIDGEThe town found its nameSTARFALL AFTERSHOCKBackground parallax passROBOT DESTROYVisual direction lockedECHO RIDGEConsequences can spiralROBOT DESTROYLevel-select visual system
WEEKLY

This Week at Hostile Environments

One studio-wide recap across every active project.

COMMUNITY

Follow / Playtest / Feedback

Newsletter, testing and feedback in one place.

STUDIO

Games should have fingerprints.

The philosophy behind Hostile Environments.