STARFALL: AFTERSHOCK
Relentless retro-future combat, layered environments, escalating encounters, and arcade momentum.


Six active projects. Public development. Playable builds. A permanent record of the work changing over time.
Each game gets one complete project page rather than a maze of subpages. Media, builds, roadmap, player information and development history all stay together.
Relentless retro-future combat, layered environments, escalating encounters, and arcade momentum.
A cybernetic ninja saga in permanent rain. A browser build you can play now, and a Unity 6 HDRP build coming up behind it.
Hand-painted mechanical destruction in a city made to be torn apart.
A modern town trapped in recurrence, where every road leads back to something that remembers you.
Massive mobile brick-breaking progression built around satisfying trajectories and strange formations.
A Hostile Environments project currently being developed. Full project details will expand as the build is ready to show.
A Hostile Environments project currently being developed. Full project details will expand as the build is ready to show.
Two cats, nine lives each, and a pixel world built for the sofa. Precise platforming with a second player who actually matters.