Deep Descent title screen: the research vessel Persephone at night above the dive site.
Active DevelopmentExtraction survival roguelite

DEEP DESCENT

Scavenge a failing underwater station and get back up in time

About

Deep Descent is a 2D side-scrolling extraction survival game. You live aboard a research vessel and dive down a shaft to a failing underwater station. The countdown starts when you deploy, and if it runs out before you are back aboard, the station explodes.

The clock is not the whole story. Your tank is smaller than the countdown, so air is what you actually manage, along with how loud you are. Noise and time spent deep draw sharks, and several kinds of shark behave differently. Octopuses can grab you too. Boosting your thruster is the loudest thing you can do, so speed has a price.

What you carry matters as well. Every kilogram slows you down, so you choose what to haul back. Loot that makes it to the vessel pays for permanent upgrades, and the next dive starts from there.

What is in it

  • A countdown and a smaller air tank, so you are always watching two clocks
  • Noise draws sharks, and boosting is the loudest thing you can do
  • Carry weight slows you down, so every item is a choice
  • Upgrades bought with what you bring back to the research vessel
  • Watch AI mode: an expert pilot plays a dive while you watch
  • Play with keyboard and mouse, or an Xbox or DualSense controller

Screenshots

How far along

Playable build, 63 out of 100, ranked 7 of 17 on the progress ranking.

A Windows build plays across several sites with a crew, trophies and a much fuller sea, and automated runs now play both routes from start to finish without stalls, while art quality, music and a hands-on pass by a person still lag the code.

Playable7/10

A 45 minute headless Watch AI run on the second route finished with 84 dives home, 1 lost, 0 errors and 0 stalls, and both routes now play from their starting points to the end of a run, though much of the newest work has not yet been played by a person.

Core gameplay7/10

The Watch AI stabilised Leviathan on its first dive, unassisted, in 16 minutes, where it had not managed it in ten dives before the starter stash and a better upgrade order, and sharks, swallows and dismemberment now work as designed.

Content6/10

The Nordic Base has a crew of four with its first three jobs, fifteen trophies are in, and the sea gained ten depth layers and a dozen new animals, while the scenery is still code-drawn stand-ins.

Art and audio6/10

The library holds 1,089 painted sprites, but the studio's art check scored the art 5.4 out of 10 on 2026-10-13, and the topside music is switched off to be redone.

Stability7/10

Ten headless Watch AI runs of 30 to 50 minutes at 12x to 16x game speed logged 0 Unity errors, and a 45 minute run at 17x had 0 stalls and a clean audio log.

Release readiness3/10

Only local Windows builds exist and no public build is deployed, though a second credits page, draft privacy policy and EULA text, and a Steam Deck pass are done.

Assessed Oct 16, 2026. Based on some documentation and posts. This is the studio’s own assessment and it changes as the game does.

Updates

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