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    <title>Hostile Environments Devlog</title>
    <link>https://hostile-environments.pages.dev/devlog/</link>
    <description>Development updates from Hostile Environments.</description>
    <item><title>Studio progress, October 22</title><link>https://hostile-environments.pages.dev/devlog/studio-2026-10-22/</link><guid>https://hostile-environments.pages.dev/devlog/studio-2026-10-22/</guid><pubDate>Thu, 22 Oct 2026 12:00:00 GMT</pubDate><description>Reign of Valtherin gained 39 new chests, signature boss drops, cleaner combat effects and floor warnings for boss hazards.</description></item>
    <item><title>Studio progress, October 19</title><link>https://hostile-environments.pages.dev/devlog/studio-2026-10-19/</link><guid>https://hostile-environments.pages.dev/devlog/studio-2026-10-19/</guid><pubDate>Mon, 19 Oct 2026 12:00:00 GMT</pubDate><description>Mittens the Kittens rebuilt all nine boss fights around one loop, AFTERSHOCK took its short name, and Reign of Valtherin gave every spell its own look.</description></item>
    <item><title>One loop for every boss, cleaner cat poses, and a fresh look at every stage — MITTENS THE KITTENS</title><link>https://hostile-environments.pages.dev/games/mittens-the-kittens/devlog/2026-10-19-one-loop-for-every-boss/</link><guid>https://hostile-environments.pages.dev/games/mittens-the-kittens/devlog/2026-10-19-one-loop-for-every-boss/</guid><pubDate>Mon, 19 Oct 2026 12:00:00 GMT</pubDate><description>All nine boss fights now run on one rule you can learn in seconds: four hairballs, a dizzy dog, a stomp on the head, three times. The day also brought two couch co-op fixes, tidier cat animation and a second full review of every stage's backgrounds.</description></item>
    <item><title>Spells that look like their element, and one line that gave every effect its colour back — REIGN OF VALTHERIN</title><link>https://hostile-environments.pages.dev/games/reign-of-valtherin/devlog/2026-10-19-spells-that-look-like-their-element/</link><guid>https://hostile-environments.pages.dev/games/reign-of-valtherin/devlog/2026-10-19-spells-that-look-like-their-element/</guid><pubDate>Mon, 19 Oct 2026 12:00:00 GMT</pubDate><description>Every spell now draws its colours and matter from its element and is cast from a magic circle that shows its power. Projectiles face their flight, enemies react to each blow, and a one-line shader fix ended a bug that had turned every glowing effect flat white.</description></item>
    <item><title>The game is called AFTERSHOCK — AFTERSHOCK</title><link>https://hostile-environments.pages.dev/games/starfall-aftershock/devlog/2026-10-19-the-game-is-called-aftershock/</link><guid>https://hostile-environments.pages.dev/games/starfall-aftershock/devlog/2026-10-19-the-game-is-called-aftershock/</guid><pubDate>Mon, 19 Oct 2026 12:00:00 GMT</pubDate><description>The world map header and the credits now use the game's one name, AFTERSHOCK. The window title and the save location keep the old longer name on purpose, because changing them would move where existing saves live.</description></item>
    <item><title>Two hard spots eased, achievement icons, and the fastest test run yet — MITTENS THE KITTENS</title><link>https://hostile-environments.pages.dev/games/mittens-the-kittens/devlog/2026-10-18-two-hard-spots-eased-and-achievement-icons/</link><guid>https://hostile-environments.pages.dev/games/mittens-the-kittens/devlog/2026-10-18-two-hard-spots-eased-and-achievement-icons/</guid><pubDate>Sun, 18 Oct 2026 12:00:00 GMT</pubDate><description>An ice rink corridor and a climb in the vet's waiting room got easier, all 17 achievements got pixel art icons, and the automated test runs posted their fastest full run and best two-cat run.</description></item>
    <item><title>Gear upgrades that follow your journey, and memories that finally play — REIGN OF VALTHERIN</title><link>https://hostile-environments.pages.dev/games/reign-of-valtherin/devlog/2026-10-18-gear-upgrades-follow-your-journey/</link><guid>https://hostile-environments.pages.dev/games/reign-of-valtherin/devlog/2026-10-18-gear-upgrades-follow-your-journey/</guid><pubDate>Sun, 18 Oct 2026 12:00:00 GMT</pubDate><description>Weapon and armour upgrades now need shards found in later lands, memories meant to play underfoot work again, and 1,815 automated tests pass.</description></item>
    <item><title>A full run with no help, three real bugs, and a shared screen that stopped cutting jumps short — MITTENS THE KITTENS</title><link>https://hostile-environments.pages.dev/games/mittens-the-kittens/devlog/2026-10-17-no-help-runs-and-a-shared-screen-fix/</link><guid>https://hostile-environments.pages.dev/games/mittens-the-kittens/devlog/2026-10-17-no-help-runs-and-a-shared-screen-fix/</guid><pubDate>Sat, 17 Oct 2026 12:00:00 GMT</pubDate><description>An automated test run cleared the whole game with zero assists for the first time, it turned up three bugs a player could have hit, and couch co-op jumps no longer stop short at the top of the screen.</description></item>
    <item><title>Water that stops blinking black, canoes you sit in, and companions who wait for a fight — REIGN OF VALTHERIN</title><link>https://hostile-environments.pages.dev/games/reign-of-valtherin/devlog/2026-10-17-water-that-moves-bigger-canoes-and-quiet-companions/</link><guid>https://hostile-environments.pages.dev/games/reign-of-valtherin/devlog/2026-10-17-water-that-moves-bigger-canoes-and-quiet-companions/</guid><pubDate>Sat, 17 Oct 2026 12:00:00 GMT</pubDate><description>A rounding error on the graphics card made the new animated water flash black; the fix, ripples behind canoes and footsteps, canoes twice the size, one height rule for every villager, and Razor and Blade no longer casting at sleeping animals.</description></item>
    <item><title>The Woods meet the test player — REIGN OF VALTHERIN</title><link>https://hostile-environments.pages.dev/games/reign-of-valtherin/devlog/2026-10-16-the-woods-meet-the-test-player/</link><guid>https://hostile-environments.pages.dev/games/reign-of-valtherin/devlog/2026-10-16-the-woods-meet-the-test-player/</guid><pubDate>Fri, 16 Oct 2026 12:00:00 GMT</pubDate><description>The generated Forbidden Woods are built and played for the first time by the AI test player, which finds real bugs in under an hour, including arrows that fly through enemies at high speed.</description></item>
    <item><title>Logged, watched by an AI pilot, and a boss for every silhouette — VOID STRIKE</title><link>https://hostile-environments.pages.dev/games/void-strike/devlog/2026-10-16-void-strike-logged-watched-and-sharper/</link><guid>https://hostile-environments.pages.dev/games/void-strike/devlog/2026-10-16-void-strike-logged-watched-and-sharper/</guid><pubDate>Fri, 16 Oct 2026 12:00:00 GMT</pubDate><description>Void Strike is public as a web build. Its first full day of testing added play logging, a silent AI pilot that runs the whole campaign at 20x speed, and fixes for two bugs that only hours of play exposed.</description></item>
    <item><title>First real play, tougher bosses, and a stall we are still chasing — KURO KISHI</title><link>https://hostile-environments.pages.dev/games/kuro-kishi/devlog/2026-10-15-first-real-play-and-a-stall/</link><guid>https://hostile-environments.pages.dev/games/kuro-kishi/devlog/2026-10-15-first-real-play-and-a-stall/</guid><pubDate>Thu, 15 Oct 2026 12:00:00 GMT</pubDate><description>The packaged Unreal game was played by a person for the first time, and bosses got a quarter more hit points. The same play log exposed a long stall in stage 2 whose cause is not yet known.</description></item>
    <item><title>Two cats under the AI, retimed medals, and a bin in 6-2 — MITTENS THE KITTENS</title><link>https://hostile-environments.pages.dev/games/mittens-the-kittens/devlog/2026-10-15-two-cat-ai-watch-and-retimed-medals/</link><guid>https://hostile-environments.pages.dev/games/mittens-the-kittens/devlog/2026-10-15-two-cat-ai-watch-and-retimed-medals/</guid><pubDate>Thu, 15 Oct 2026 12:00:00 GMT</pubDate><description>The hidden AI run can now play with two cats under the real couch-play rules and found a co-op spawn bug; medal times were reset from the AI's own clear times.</description></item>
    <item><title>Copying the art in was not installing it — REIGN OF VALTHERIN</title><link>https://hostile-environments.pages.dev/games/reign-of-valtherin/devlog/2026-10-15-copying-the-art-in-was-not-installing-it/</link><guid>https://hostile-environments.pages.dev/games/reign-of-valtherin/devlog/2026-10-15-copying-the-art-in-was-not-installing-it/</guid><pubDate>Thu, 15 Oct 2026 12:00:00 GMT</pubDate><description>Reviewed artwork became real game assets, 577 library entries that grew to 679 after the second batch, after the importer turned out to skip sprite art without saying so. The bosses were also measured against a new size rule.</description></item>
    <item><title>Silence that is proven in the log — DEEP DESCENT</title><link>https://hostile-environments.pages.dev/games/deep-descent/devlog/2026-10-14-silence-proven-in-the-log/</link><guid>https://hostile-environments.pages.dev/games/deep-descent/devlog/2026-10-14-silence-proven-in-the-log/</guid><pubDate>Wed, 14 Oct 2026 12:00:00 GMT</pubDate><description>The headless Watch AI is now provably silent after an early version flooded the audio engine with 24,000 errors. The Watch AI also played a 45 minute run on the second route with no stalls.</description></item>
    <item><title>A safety net that dropped the cat out of the world — MITTENS THE KITTENS</title><link>https://hostile-environments.pages.dev/games/mittens-the-kittens/devlog/2026-10-14-a-safety-net-that-dropped-the-cat/</link><guid>https://hostile-environments.pages.dev/games/mittens-the-kittens/devlog/2026-10-14-a-safety-net-that-dropped-the-cat/</guid><pubDate>Wed, 14 Oct 2026 12:00:00 GMT</pubDate><description>A rescue routine meant to free a buried cat was sending a cat that merely touched a wall four units down and out of the level; the day also tightened the AI's helper moves and its fight with the Shop Floor boss.</description></item>
    <item><title>Every boss is cut in half, and what the reviews caught — OVERWHELM II</title><link>https://hostile-environments.pages.dev/games/overwhelm-ii/devlog/2026-10-14-every-boss-is-cut-in-half/</link><guid>https://hostile-environments.pages.dev/games/overwhelm-ii/devlog/2026-10-14-every-boss-is-cut-in-half/</guid><pubDate>Wed, 14 Oct 2026 12:00:00 GMT</pubDate><description>Bosses now die cut in half by the hero's own weapon, with a cut face on each half and blood from the split. It passed 116 of 116 forced cuts on 55 boss bodies, and reviews caught a long list of faults along the way, plus a real bug in the combat code. Local only, and not yet played by a person.</description></item>
    <item><title>A forest that is never the same — REIGN OF VALTHERIN</title><link>https://hostile-environments.pages.dev/games/reign-of-valtherin/devlog/2026-10-14-a-forest-that-is-never-the-same/</link><guid>https://hostile-environments.pages.dev/games/reign-of-valtherin/devlog/2026-10-14-a-forest-that-is-never-the-same/</guid><pubDate>Wed, 14 Oct 2026 12:00:00 GMT</pubDate><description>A second area is designed as a generated wood that always holds the same things, and the generator is tested on 500 layouts before it has run in the engine; separately, art that passes every technical check is still rejected by a reviewer.</description></item>
    <item><title>A headless Watch AI, and five faults that were the AI's own — DEEP DESCENT</title><link>https://hostile-environments.pages.dev/games/deep-descent/devlog/2026-10-13-a-headless-watch-ai/</link><guid>https://hostile-environments.pages.dev/games/deep-descent/devlog/2026-10-13-a-headless-watch-ai/</guid><pubDate>Tue, 13 Oct 2026 12:00:00 GMT</pubDate><description>A fast, windowless Watch AI ran ten long runs with no Unity errors, and the logs it left pinned down five faults in the AI's own habits.</description></item>
    <item><title>A wreck that looks dead, and test numbers that are honest — KURO KISHI</title><link>https://hostile-environments.pages.dev/games/kuro-kishi/devlog/2026-10-13-a-wreck-that-looks-dead/</link><guid>https://hostile-environments.pages.dev/games/kuro-kishi/devlog/2026-10-13-a-wreck-that-looks-dead/</guid><pubDate>Tue, 13 Oct 2026 12:00:00 GMT</pubDate><description>A burning gunship wreck went through repeated outside reviews, and its glowing core turned out to be the original animation still running at full brightness. A measured safe test speed and cleaner logs followed.</description></item>
    <item><title>Nine hidden passes of the whole game, and what the log taught — MITTENS THE KITTENS</title><link>https://hostile-environments.pages.dev/games/mittens-the-kittens/devlog/2026-10-13-nine-passes-of-the-whole-game/</link><guid>https://hostile-environments.pages.dev/games/mittens-the-kittens/devlog/2026-10-13-nine-passes-of-the-whole-game/</guid><pubDate>Tue, 13 Oct 2026 12:00:00 GMT</pubDate><description>The self-playing mode ran the entire game nine times in a day, each round of fixes measured against the log, and found cat-inside-the-floor bugs that a person would have hit too.</description></item>
    <item><title>An outside review says no — REIGN OF VALTHERIN</title><link>https://hostile-environments.pages.dev/games/reign-of-valtherin/devlog/2026-10-13-an-outside-review-says-no/</link><guid>https://hostile-environments.pages.dev/games/reign-of-valtherin/devlog/2026-10-13-an-outside-review-says-no/</guid><pubDate>Tue, 13 Oct 2026 12:00:00 GMT</pubDate><description>No new code was built, but an independent review of everything that ships failed the game's art, and the three test failures from 8 October turned out to be a test bug rather than a game bug.</description></item>
    <item><title>The Watch AI stabilises Leviathan on its first dive — DEEP DESCENT</title><link>https://hostile-environments.pages.dev/games/deep-descent/devlog/2026-10-12-the-ai-stabilises-leviathan-first-try/</link><guid>https://hostile-environments.pages.dev/games/deep-descent/devlog/2026-10-12-the-ai-stabilises-leviathan-first-try/</guid><pubDate>Mon, 12 Oct 2026 12:00:00 GMT</pubDate><description>Two small changes took the Watch AI from never stabilising Leviathan unassisted in ten dives to doing it on its first dive in 16 minutes. Controller prompts and a round of bug hunting also went in.</description></item>
    <item><title>The town now looks like what it is about — ECHO RIDGE</title><link>https://hostile-environments.pages.dev/games/echo-ridge/devlog/2026-10-12-a-town-that-looks-like-what-it-is-about/</link><guid>https://hostile-environments.pages.dev/games/echo-ridge/devlog/2026-10-12-a-town-that-looks-like-what-it-is-about/</guid><pubDate>Mon, 12 Oct 2026 12:00:00 GMT</pubDate><description>Echo Ridge's daylight town read like a cosy farming game, so it was regraded toward a tense late afternoon with colour draining out toward the west. It was written and reviewed by reading only, and nothing from it has been compiled or run.</description></item>
    <item><title>Twice as smooth, and test pilots that finally die — KURO KISHI</title><link>https://hostile-environments.pages.dev/games/kuro-kishi/devlog/2026-10-12-smoother-and-a-readable-charge-shot/</link><guid>https://hostile-environments.pages.dev/games/kuro-kishi/devlog/2026-10-12-smoother-and-a-readable-charge-shot/</guid><pubDate>Mon, 12 Oct 2026 12:00:00 GMT</pubDate><description>The Unreal version was measured properly for the first time and runs far smoother on integrated graphics. The test pilot turned out to almost never destroy a capital ship, and two human-like pilots showed where the difficulty sits.</description></item>
    <item><title>Atomic Acres: Aliens Attack, a sound critic, and difficulty that adapts — ATOMIC ACRES</title><link>https://hostile-environments.pages.dev/games/leave-us-alone/devlog/2026-10-12-atomic-acres-aliens-attack-and-a-sound-critic/</link><guid>https://hostile-environments.pages.dev/games/leave-us-alone/devlog/2026-10-12-atomic-acres-aliens-attack-and-a-sound-critic/</guid><pubDate>Mon, 12 Oct 2026 12:00:00 GMT</pubDate><description>The game gets its full title and its first town is renamed. A new tool measures all 545 sound clips and ranks the worst first, a hidden difficulty level now follows how the squad is doing, and the code for grouping scenery into bigger chunks is in but not yet measured.</description></item>
    <item><title>Saves that survive a crash, a 20x test run, and a hostile art audit — MITTENS THE KITTENS</title><link>https://hostile-environments.pages.dev/games/mittens-the-kittens/devlog/2026-10-12-saves-that-survive-and-an-art-audit/</link><guid>https://hostile-environments.pages.dev/games/mittens-the-kittens/devlog/2026-10-12-saves-that-survive-and-an-art-audit/</guid><pubDate>Mon, 12 Oct 2026 12:00:00 GMT</pubDate><description>Saves are made crash-safe, the self-playing mode gets a fast hidden run that writes a shared log, and every sprite, tile and background goes through a four-critic check for machine-made art.</description></item>
    <item><title>Measuring the wrist, and mini bosses that keep their limbs — OVERWHELM II</title><link>https://hostile-environments.pages.dev/games/overwhelm-ii/devlog/2026-10-12-measuring-the-wrist-and-keeping-bosses-whole/</link><guid>https://hostile-environments.pages.dev/games/overwhelm-ii/devlog/2026-10-12-measuring-the-wrist-and-keeping-bosses-whole/</guid><pubDate>Mon, 12 Oct 2026 12:00:00 GMT</pubDate><description>Weapon wrists folded back 110 degrees on six classes, which only a measurement showed. A wrist limit, a search for the most natural forearm pose and per-class hands fixed it, and mini bosses now keep every limb until almost the last of their life.</description></item>
    <item><title>A hammer that breaks shields — REIGN OF VALTHERIN</title><link>https://hostile-environments.pages.dev/games/reign-of-valtherin/devlog/2026-10-12-a-hammer-that-breaks-shields/</link><guid>https://hostile-environments.pages.dev/games/reign-of-valtherin/devlog/2026-10-12-a-hammer-that-breaks-shields/</guid><pubDate>Mon, 12 Oct 2026 12:00:00 GMT</pubDate><description>A second and third companion get their own fighting rules, an optional fire knight gets a room where the weather decides the fight, and a night of written-but-uncompiled work goes through the editor.</description></item>
    <item><title>Safer saves, teammates that stop getting in the way, and swords drawn the right way round — AFTERSHOCK</title><link>https://hostile-environments.pages.dev/games/starfall-aftershock/devlog/2026-10-12-saves-teammates-and-a-faster-build-mode/</link><guid>https://hostile-environments.pages.dev/games/starfall-aftershock/devlog/2026-10-12-saves-teammates-and-a-faster-build-mode/</guid><pubDate>Mon, 12 Oct 2026 12:00:00 GMT</pubDate><description>A round of code that compiles but has not been played. Saves are now written safely, computer-controlled teammates stop pinning the human player, sword swings are drawn on the correct side, and a first reading of a native build mode ran faster than the old one.</description></item>
    <item><title>A ten foot Serpent, remappable controls, and a sound for every room — THE SERPENT LIES STILL</title><link>https://hostile-environments.pages.dev/games/the-serpent-lies-still/devlog/2026-10-12-a-ten-foot-serpent-remapping-and-room-sound/</link><guid>https://hostile-environments.pages.dev/games/the-serpent-lies-still/devlog/2026-10-12-a-ten-foot-serpent-remapping-and-room-sound/</guid><pubDate>Mon, 12 Oct 2026 12:00:00 GMT</pubDate><description>The Serpent grows to about 10 ft with his reach scaled to match and his stats untouched. Controls became remappable, gamepad dead zones shrank, and every room in the Church and the Crypt got its own reverb and ambient sounds. All of it compiles and none of it has been played.</description></item>
    <item><title>Three stars, a starter stash, and a run that could not be used — DEEP DESCENT</title><link>https://hostile-environments.pages.dev/games/deep-descent/devlog/2026-10-11-three-stars-and-a-starter-stash/</link><guid>https://hostile-environments.pages.dev/games/deep-descent/devlog/2026-10-11-three-stars-and-a-starter-stash/</guid><pubDate>Sun, 11 Oct 2026 12:00:00 GMT</pubDate><description>Leviathan's three stars now follow the design, four station cutscenes are in, new divers start with a small stash, and a Watch AI run was thrown away because the game ran at a quarter of real time.</description></item>
    <item><title>Night and weather draw faster, and a score dip that was walk speed — ECHO RIDGE</title><link>https://hostile-environments.pages.dev/games/echo-ridge/devlog/2026-10-11-night-and-weather-drawing-faster-and-a-score-that-was-walk-speed/</link><guid>https://hostile-environments.pages.dev/games/echo-ridge/devlog/2026-10-11-night-and-weather-drawing-faster-and-a-score-that-was-walk-speed/</guid><pubDate>Sun, 11 Oct 2026 12:00:00 GMT</pubDate><description>Night lighting and weather were the slowest parts of a frame in the Unity port, and both were sped up without changing a single pixel. A 1.6 point drop in the match score turned out to be the comparison, not the drawing.</description></item>
    <item><title>A game that tests itself, and a ship that fights back harder — KURO KISHI</title><link>https://hostile-environments.pages.dev/games/kuro-kishi/devlog/2026-10-11-a-game-that-tests-itself/</link><guid>https://hostile-environments.pages.dev/games/kuro-kishi/devlog/2026-10-11-a-game-that-tests-itself/</guid><pubDate>Sun, 11 Oct 2026 12:00:00 GMT</pubDate><description>The Unreal version became a complete game with menus and saves, then learned to play itself and report what breaks. Its first self-checks found four real save bugs, and a power-based difficulty curve changed how a fully armed ship plays.</description></item>
    <item><title>Guns and explosions rebuilt in layers, and a 95-minute AI test — ATOMIC ACRES</title><link>https://hostile-environments.pages.dev/games/leave-us-alone/devlog/2026-10-11-modern-guns-and-explosions-and-a-first-long-test/</link><guid>https://hostile-environments.pages.dev/games/leave-us-alone/devlog/2026-10-11-modern-guns-and-explosions-and-a-first-long-test/</guid><pubDate>Sun, 11 Oct 2026 12:00:00 GMT</pubDate><description>Recorded gunfire sounded thin and old, so guns and explosions are now built from layered parts. A code review found upgrades that did nothing and a Weapon Editor that reached 12 of 19 weapons, a 95-minute AI test came back clean, and co-op can now zoom out to keep both players on one screen.</description></item>
    <item><title>A bug sweep, fairer bosses, and a sound bank with no water in it — MITTENS THE KITTENS</title><link>https://hostile-environments.pages.dev/games/mittens-the-kittens/devlog/2026-10-11-bug-sweep-fair-bosses-and-missing-water-sounds/</link><guid>https://hostile-environments.pages.dev/games/mittens-the-kittens/devlog/2026-10-11-bug-sweep-fair-bosses-and-missing-water-sounds/</guid><pubDate>Sun, 11 Oct 2026 12:00:00 GMT</pubDate><description>Read-only reviews of the menus, Samus, the bosses and every stage turned up stuck states, a boss that could not be beaten after his intro, drowning in silence, and a menu prompt that erased a save.</description></item>
    <item><title>Thirty-six mini-boss encounters, and hands that close on the handle — OVERWHELM II</title><link>https://hostile-environments.pages.dev/games/overwhelm-ii/devlog/2026-10-11-thirty-six-mini-bosses-and-hands-that-grip/</link><guid>https://hostile-environments.pages.dev/games/overwhelm-ii/devlog/2026-10-11-thirty-six-mini-bosses-and-hands-that-grip/</guid><pubDate>Sun, 11 Oct 2026 12:00:00 GMT</pubDate><description>Three releases in a day. The new mini bosses went live in all 44 guardian chambers, then in a refreshed roster of 36 encounters, and character hands were rebuilt so they close round their weapons. Phones also went back to normal graphics by default.</description></item>
    <item><title>Party rules and a full test run — REIGN OF VALTHERIN</title><link>https://hostile-environments.pages.dev/games/reign-of-valtherin/devlog/2026-10-11-party-rules-and-a-full-test-run/</link><guid>https://hostile-environments.pages.dev/games/reign-of-valtherin/devlog/2026-10-11-party-rules-and-a-full-test-run/</guid><pubDate>Sun, 11 Oct 2026 12:00:00 GMT</pubDate><description>The party system gets its first rules for companions, orders and sending people home, and the full play-test suite runs to the end for the first time, with most of its failures traced to one leftover enemy.</description></item>
    <item><title>Proving the Unity port plays like the web game, and what the checks found — AFTERSHOCK</title><link>https://hostile-environments.pages.dev/games/starfall-aftershock/devlog/2026-10-11-proving-the-unity-port-plays-like-the-web-game/</link><guid>https://hostile-environments.pages.dev/games/starfall-aftershock/devlog/2026-10-11-proving-the-unity-port-plays-like-the-web-game/</guid><pubDate>Sun, 11 Oct 2026 12:00:00 GMT</pubDate><description>A frame-by-frame comparison now runs the original web game and the Unity port side by side, and the port matches across all seven levels. The same checks found dead gamepad sticks and a reverb that slowed down once a sound ended, and a scorecard of proven parity was corrected downward.</description></item>
    <item><title>A Church that failed its own reach check, and body models that were rejected — THE SERPENT LIES STILL</title><link>https://hostile-environments.pages.dev/games/the-serpent-lies-still/devlog/2026-10-11-a-church-that-failed-its-own-reach-check/</link><guid>https://hostile-environments.pages.dev/games/the-serpent-lies-still/devlog/2026-10-11-a-church-that-failed-its-own-reach-check/</guid><pubDate>Sun, 11 Oct 2026 12:00:00 GMT</pubDate><description>A full regeneration showed that 23 of the Church's 43 interactables could not be reached, and every cause was real geometry. Elsewhere, the generated body models were imported and honestly rejected for stretched arms and hands.</description></item>
    <item><title>Sharks that really bite, and a Watch AI that learns to shop — DEEP DESCENT</title><link>https://hostile-environments.pages.dev/games/deep-descent/devlog/2026-10-10-sharks-that-bite-and-an-ai-that-shops/</link><guid>https://hostile-environments.pages.dev/games/deep-descent/devlog/2026-10-10-sharks-that-bite-and-an-ai-that-shops/</guid><pubDate>Sat, 10 Oct 2026 12:00:00 GMT</pubDate><description>Sharks finally hurt because a hidden god mode setting had been blocking every bite, and the sea gained orcas, eels and a dozen more animals. A three hour Watch AI run then showed it had never bought an upgrade.</description></item>
    <item><title>A whole game around the stages, and sound that was measured rather than copied — KURO KISHI</title><link>https://hostile-environments.pages.dev/games/kuro-kishi/devlog/2026-10-10-a-whole-game-around-the-stages-and-sound-measured-not-copied/</link><guid>https://hostile-environments.pages.dev/games/kuro-kishi/devlog/2026-10-10-a-whole-game-around-the-stages-and-sound-measured-not-copied/</guid><pubDate>Sat, 10 Oct 2026 12:00:00 GMT</pubDate><description>The Unreal version got its full game flow, from the title screen to the high score table, and its complete sound. The web build's compressor was measured and fitted rather than copied, because copying its settings would have come out about 3.5 dB too hard.</description></item>
    <item><title>Enemies that got wedged, and a scarecrow with a fair warning — ATOMIC ACRES</title><link>https://hostile-environments.pages.dev/games/leave-us-alone/devlog/2026-10-10-wedged-enemies-and-a-fairer-scarecrow/</link><guid>https://hostile-environments.pages.dev/games/leave-us-alone/devlog/2026-10-10-wedged-enemies-and-a-fairer-scarecrow/</guid><pubDate>Sat, 10 Oct 2026 12:00:00 GMT</pubDate><description>The test logs showed chasing enemies pinned on scenery for 10 to 21 seconds. The cause was big alien elites colliding at their full hit size while being drawn small. Also: a one-click AI Watch that visits all five areas, and a scarecrow wind-up you can actually see.</description></item>
    <item><title>Reading the AI line by line, and sixteen sounds that never played — MITTENS THE KITTENS</title><link>https://hostile-environments.pages.dev/games/mittens-the-kittens/devlog/2026-10-10-reading-the-ai-and-sixteen-silent-sounds/</link><guid>https://hostile-environments.pages.dev/games/mittens-the-kittens/devlog/2026-10-10-reading-the-ai-and-sixteen-silent-sounds/</guid><pubDate>Sat, 10 Oct 2026 12:00:00 GMT</pubDate><description>A code review of the self-playing mode found places it could loop forever, and a check of the sound list found that 20 of the game's sounds were never triggered, so whole mechanics ran in silence.</description></item>
    <item><title>Five mini bosses get new sculpted bodies — OVERWHELM II</title><link>https://hostile-environments.pages.dev/games/overwhelm-ii/devlog/2026-10-10-five-mini-bosses-get-new-bodies/</link><guid>https://hostile-environments.pages.dev/games/overwhelm-ii/devlog/2026-10-10-five-mini-bosses-get-new-bodies/</guid><pubDate>Sat, 10 Oct 2026 12:00:00 GMT</pubDate><description>Five newly sculpted, rigged mini-boss bodies now load in normal local play, with entrances and finishers checked in the real game and a lifecycle test for the nasty cases, like a body that arrives after the enemy it replaces. Not deployed.</description></item>
    <item><title>Teaching the test player to fight — REIGN OF VALTHERIN</title><link>https://hostile-environments.pages.dev/games/reign-of-valtherin/devlog/2026-10-10-teaching-the-test-player-to-fight/</link><guid>https://hostile-environments.pages.dev/games/reign-of-valtherin/devlog/2026-10-10-teaching-the-test-player-to-fight/</guid><pubDate>Sat, 10 Oct 2026 12:00:00 GMT</pubDate><description>A day of reading the Watch Mode AI's own reports turned up six ways a simulated player gets stuck, from timed rolls to a map that sealed it in for 42 minutes, plus the approved cherry blossom and tent going into the game.</description></item>
    <item><title>Five body types, proportion controls, and gear that fits the body it was made for — THE SERPENT LIES STILL</title><link>https://hostile-environments.pages.dev/games/the-serpent-lies-still/devlog/2026-10-10-five-bodies-and-proportion-controls/</link><guid>https://hostile-environments.pages.dev/games/the-serpent-lies-still/devlog/2026-10-10-five-bodies-and-proportion-controls/</guid><pubDate>Sat, 10 Oct 2026 12:00:00 GMT</pubDate><description>Character creation now supports five named body and head pairs and a width and depth adjustment, and five textured base bodies were generated to fill them. The screenshots still show the old mannequin, and the post says why.</description></item>
    <item><title>Watch the AI stops following scripts and learns the stages — MITTENS THE KITTENS</title><link>https://hostile-environments.pages.dev/games/mittens-the-kittens/devlog/2026-10-09-watch-the-ai-learns-the-stages/</link><guid>https://hostile-environments.pages.dev/games/mittens-the-kittens/devlog/2026-10-09-watch-the-ai-learns-the-stages/</guid><pubDate>Fri, 09 Oct 2026 12:00:00 GMT</pubDate><description>The mode where the game plays itself for streaming now builds its own map of each stage and plays from that, instead of replaying recorded test scripts.</description></item>
    <item><title>A seat is not a home — REIGN OF VALTHERIN</title><link>https://hostile-environments.pages.dev/games/reign-of-valtherin/devlog/2026-10-09-a-seat-is-not-a-home/</link><guid>https://hostile-environments.pages.dev/games/reign-of-valtherin/devlog/2026-10-09-a-seat-is-not-a-home/</guid><pubDate>Fri, 09 Oct 2026 12:00:00 GMT</pubDate><description>Two bugs this week came from a lookup that answered the wrong question: a test player that mistook a bar seat for a house, and a blur shader that read the wrong size and washed out a whole valley.</description></item>
    <item><title>People at the Nordic Base, and bugs found by reading — DEEP DESCENT</title><link>https://hostile-environments.pages.dev/games/deep-descent/devlog/2026-10-08-people-at-the-nordic-base/</link><guid>https://hostile-environments.pages.dev/games/deep-descent/devlog/2026-10-08-people-at-the-nordic-base/</guid><pubDate>Thu, 08 Oct 2026 12:00:00 GMT</pubDate><description>The Nordic Base now has a crew of four with their first jobs, and the game has fifteen trophies. None of it has run yet, but two read-through reviews already caught three real bugs.</description></item>
    <item><title>A full test pass, bosses beaten with player moves, and warp boxes that take both cats — MITTENS THE KITTENS</title><link>https://hostile-environments.pages.dev/games/mittens-the-kittens/devlog/2026-10-08-full-test-pass-and-two-cat-warps/</link><guid>https://hostile-environments.pages.dev/games/mittens-the-kittens/devlog/2026-10-08-full-test-pass-and-two-cat-warps/</guid><pubDate>Thu, 08 Oct 2026 12:00:00 GMT</pubDate><description>With all the new art in, every stage and boss was run through by script. It found ten real blockers, and the day also fixed how warp boxes treat a second cat and a cutscene that fired at the wrong door.</description></item>
    <item><title>When the benchmark fails its own rule — REIGN OF VALTHERIN</title><link>https://hostile-environments.pages.dev/games/reign-of-valtherin/devlog/2026-10-08-when-the-benchmark-fails-its-own-rule/</link><guid>https://hostile-environments.pages.dev/games/reign-of-valtherin/devlog/2026-10-08-when-the-benchmark-fails-its-own-rule/</guid><pubDate>Thu, 08 Oct 2026 12:00:00 GMT</pubDate><description>An audit of all 841 installed art files checked a simple brightness rule and found that the game's own reference art breaks it. The same day, 714 automated tests ran with no failures.</description></item>
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