Games should have fingerprints.
Hostile Environments is an independent studio focused on authored worlds, a recognizable visual identity, strong mechanics and a visible development history.
What we make
Action games, shooters, roguelites, platformers, a racing game and a few stranger things, such as a simulation you only watch. 17 games are in development right now, and 12 of them are playable in your browser.
How we work in the open
Every game keeps a timestamped development log of its changes. After each batch of work we write a short summary of what changed and what we learned, and that summary is the entry you read in the devlog. The full logs stay with the games.
Numbers in an update come from those logs. When something did not work, the update says so.
Identity over sameness
We would rather ship a game with a strong point of view than a competent copy of something else. That is what we mean by fingerprints.
Get involved
Playtests and feedback go through the community page. Press and creators can find logos, descriptions and the press kit on the press page.
