About
Void Strike is a 3D arcade shoot 'em up that runs in the browser. You fly a small fighter through ten hand-crafted worlds, starting with Outpost, and each world has its own real-time 3D setting, lighting, enemy colours and boss.
Enemies fly in along looping paths and settle into a formation that sways and creeps downward. They peel off to dive at you, the front rank drops bolts, and energy bunkers wear away under fire. Commanders fire tractor beams that can capture your ship, and rescuing it gives you a dual fighter.
Almost everything breaks. Ships lose wings and armor and fall apart in burning chunks, boss armor plates shear off to show the wiring underneath, and boulders, ice and wreckage split into faster fragments that hurt enemies as much as they hurt you.
What is in it
- Ten worlds, each with its own 3D environment, enemy colours and boss
- Formation dogfights with dive attacks, tractor-beam captures and a dual fighter to rescue
- Challenging bonus stages on levels 3, 6 and 9, with a PERFECT bonus
- Ships and multi-part bosses that lose wings, plates and weapon pods as you shoot them
- Power-ups for speed, spread, laser, missile, shield and bombs, plus power levels, chain multipliers, extra lives and high scores
- Keyboard, mouse, touch and gamepad controls, with button prompts that follow the device you last used
How far along
Playable build, 68 out of 100, ranked 3 of 17 on the progress ranking.
All ten worlds and bosses are built and playable in a public web build, while difficulty past the early levels and human playthroughs are still unproven.
- Playable7/10
A public web build is live and automated runs on 2026-10-16 cleared levels 1, 2 and 4 of the 10-level campaign, but no human full playthrough is recorded.
- Core gameplay7/10
Formations, dive attacks, tractor-beam captures, dual fighters, six power-up types, bombs and destructible enemies are all in and run without errors, but balance past level 3 is unproven because 55 of 71 pilot deaths came in boss fights.
- Content8/10
All 10 documented worlds are built, each with its own environment and a boss with a distinct silhouette, plus challenge stages on levels 3, 6 and 9.
- Art and audio6/10
An art review ended at partial with no blockers open and its seven criteria scored between 6 and 7, with bunker, bloom and planet-rim polish still listed, and the sound effects come from a ready-made pack.
- Stability6/10
Three 12-minute endless soaks (about 3.5 game hours each) found two bugs that are now fixed, and the last soak had 0 errors with graphics memory flat, but there are no unit tests and gamepad input was not exercised.
- Release readiness5/10
The build is deployed to a public Cloudflare Pages site and its bundle matches the local build, but no store packaging has been done.
Assessed Oct 16, 2026. Based on some documentation and posts. This is the studio’s own assessment and it changes as the game does.
