2026-11-07 · Studio progress

Studio progress, November 7

Reign of Valtherin moved its ice enemies forward with repaired animation and better grounded shadows. The other four games had quiet days.

Main focus

REIGN OF VALTHERIN Lead game

  • Two ice enemies had their full animation sets repaired and checked in motion, 448 frames each, with both tests passing.
  • Shadows for those two enemies now sit at their feet: a small contact offset moves only the shadow, and checks in all eight directions show far less of the floating look.
  • One of the larger ice creatures got a repaired four frame walk for one facing, after a fix to how its tall crystal shapes were exported.
  • The new shadow tests and the existing ones passed, 17 of 17. This is still candidate art: none of it has been installed in the game.

Also moving

  • KURO KISHI Lead game: A quiet day: the daily progress check found every area where the 4 November work left it, with no new build or play session.
  • MITTENS THE KITTENS Lead game: A quiet day: the daily progress check found no area moved.
  • VOID STRIKE: A quiet day: the daily progress check found every area unchanged.
  • AFTERSHOCK: A quiet day: the daily progress check found every area unchanged since the 4 November round.