Main focus
REIGN OF VALTHERIN Lead game
- The Ice Caverns became a random cave that changes on every visit: chambers, side caves, lake, thin ice, wind lanes, light and fog all shift, while every quest, boss and reward is always there. A check of 400 layouts found nothing unreachable.
- Levelling now pays full experience only inside an area's level range, half at the top of it and a tenth past it, and the reward for farming one camp of guards dropped from 4 times to 1.5.
- Twelve bosses had their health set from the damage a party really does at the expected level, and every boss and elite in the second half of the game now marks its big attacks on the ground, each warning with its own sound.
- Seven bosses that shared three themes each got an original one. A gory death no longer copies a whole sprite sheet, up to about 256 MB, to cut out one frame. The full test suite ended at 3,840 passed and 0 failed.
