2026-10-23 · Studio progress

Studio progress, October 23

Reign of Valtherin: companions keep pace, Max fights smarter, enemies fall or burst on death, and twenty character families have eight direction animation.

Main focus

REIGN OF VALTHERIN Lead game

  • Companions now move at the hero's own speed, catch up faster the further behind they are, path round walls instead of into them, and are placed beside the hero after a door or fast travel rather than warping in the middle of a fight.
  • Max now reads enemy wind ups and boss warnings and keeps his distance. After three test runs with no deaths, his spell damage was set to 70 percent of the hero's and he casts less often.
  • Enemies not cut in two now get their own death: a weapon kill leaves the body lying for about 8 seconds before it fades, and a spell kill bursts in the element's look, with fire crumbling to ash and ice shattering.
  • All twenty remaining townsfolk and guard families now have full eight direction animation, each checked in the game, and a stair railing that sealed the road to the Woods camp now leaves the stair's foot open.