Main focus
AFTERSHOCK
- The stall at the first boss is gone: its art is now prepared at level load, so an 840 ms frame became a fight with no frame over 100 ms on the same seed. Level loads run 1 to 5 seconds longer for it.
- Saves were tested by force: 300 random kills in the middle of writing, plus 40 kills of the real game while it saved. Every restart loaded the newest complete save, never an older, mixed or damaged one.
- Those tests found one real bug. When another program held the save file open, the fallback deleted the backup before learning it could not move the main file aside. It now checks first, so the backup survives.
- Two boss sprites that were cut off at their frame edges now show whole, and two melee enemies swing their weapons instead of firing bolts, with no change to their speed, damage or timing.
